Sunday, June 24, 2007

Spider-man 3 for the Wii

I know lots of words ... but do I know enough words to express the suckitude of Spider-man 3 for the Wii? Let's see.

The best part of the game comes about half-way through. Your Spidey has leveled up a couple of times, so you've bought a fun assortment of power ups. This adds variety and strategy to the beat-em-up missions. You can use your webbing to blind opponents, to lift them up and smash them down, and to swing them into other combatants. Spider-man is Spider-man -- these encounters with random thugs on the street should be more amusing than challenging for him, anyway.

The worst part of the game is everything else. If anything, swinging through the streets of New York City is too realistic. Far too often my Spider-man was swinging into traffic and sides of buildings. Intersections were particularly frustrating, because it was impossible to determine where your web would hit. More likely than not, you would make a turn at an intersection. In the end, I gave up swinging for zipping, which doesn't feel much like Spider-man, but was far faster for getting around.

Sadly, you spend a lot of time getting from place to place in Spider-man 3. Getting around can be fun. In Godfather: Blackhand, stealing a decent car and making high-speed turns was a blast (most of the time). In Spider-man 3, getting around is a chore. First, the game seems to delight in making you cross the city for successive missions. Perhaps hardcore fanboys delight in having realistic locations for the Daily Bugle and Doc Connors' lab, but I was bored stiff crossing the city.

If only for the distraction, I ended up stopping to do crime patrols or perform missions between points in the main story line. This was a mistake. The crime patrols are tedious at best and mind-numbingly bad at worst.

There are a scant few missions on the patrols. You're always rescuing a hostage professor, throwing a bomb into the air, or gathering incriminating evidence against a local gang. It's not uncommon to stop a mugging and have that crime victim tell you that a professor has been kidnapped. You rescue the professor only to find that he looks and sounds the same as the first person you saved. It feels astonishingly cheap.

The worst missions require you to save innocents from a dangerous situation. These missions are far too easy. The lack of difficulty is compounded by the fact that you can't just lift the innocent by-stander over the barrier to safety. Instead, you have to carry each person around the block to safety. This requires more web-zipping, which is particularly annoying in Central Park.

I've saved the worst for last. The final boss battle with Venom is stultifying. First you have to defeat Sandman. Like all the boss battles leading up to the end, it's an exercise in repetition. Get the giant lizard to run into for dynamos. Lure the vampire into the light to weaken him -- over and over again. Dodge ghosts for 40 seconds, put on the black suit and attack, just so you can repeat the process a few more times. With Sandman, you dodge attacks, then run to a spot and hit A. Whoopee! I'm hitting A!

After defeating Sandman you face off with Venom. The Venom battle is notable because all the fun of the multiple attacks and power-ups has been removed.. Web attacks don't work against Venom, so you can't lasso him. You can't use mounted attacks against him, either. So it's weak punch, strong punch until he's defeated. Utterly joyless.

The final fight with Venom really cemented in my memory how sloppy the controls were and how frustrating the camera was. The final battle was difficult because Venom attacks from off camera. Plus, Venom doesn't have to deal with the control scheme that doesn't work very well. Light punch-light punch-light punch-strong punch shouldn't be a hard combination to pull off, but it is.

Finally, the voice acting is good -- but there's not nearly enough variety. I wanted to strangle Topher Grace as Venom because he kept repeating himself through the final battle. It reminded me of turning on the radio in 1992 where Smells Like Teen Spirit was on every station, all the time.

Monday, June 18, 2007

Dumb things written about the Wii

Lots of dumb stuff gets written about the Wii. Here's the latest:



Of the 'big three' consoles, the Nintendo Wii is the only one that seems to have escaped widespread criticism. The PlayStation 3 is constantly being squashed from all sides and the Xbox 360 has endured its fair share of bullying.

...

But however original, and however fun it may be, the Wii is not a perfect console. Here are seven things we'd change about the Nintendo Wii if we had the chance:

1. The graphics

Compared to the PS3, Xbox and any PC less than five years old, the graphics on the Wii are fairly mediocre. Consequently, games can look pretty awful on a large television. True, the Wii has scored with Joe Public thanks to its emphasis on fun rather than graphical prowess. But give it better graphics and it would be a vastly more impressive console.


Actually, the Wii has been criticized for it's relatively low graphics function, poor online play support, and "gimmicky" approach to gaming...for the last year, at least. Why pretend to ignore it?

Yes, the graphics on the Wii do not compete with the 360 or PS3. Not even close. If you look at Spider-Man 3 on the Wii vs. the same game on the PS3 and it's easy to see what you are missing. The PS3 version of New York makes the Wii version look like Super Mario World. I need to see the DS version of Spider-man 3 just to make the Wii version seem more realistic.

That said, think through what Tech.co.uk suggests. More graphics power. Okay, so what's that mean? More money for starters. Bigger box. Bigger fan. More power consumption. More noise. More expensive game development. More expensive games.

All of these requirements are directly contrary to what the Wii is. The Wii is not aimed at hard core gamers with huge high-def TVs. The Wii is not trying to compete with the 360 and the PS3 for those gamers. Instead, the Wii is looking for a corner in every living room. If you've got room for 3 DVD boxes near your TV, you've got room for the Wii.

Better graphics sounds good, but in the real world choices have consequences. Nintendo made a smart choice. They aren't interested in competing in graphics. Instead they are competing for fun. Which is, after all, what playing games is supposed to be about.

Sunday, June 17, 2007

New Madden Video: sideline catches

Friday, June 15, 2007

Shadowrun reviews all over the map

Christ, I can't believe the reviews on shadowrun are so polarized. It reminds me of Democrats Vs republicans.


Video game review: 'Shadowrun' an average first-person shooter
Asheville Citizen-Times - NC,USA
While not without a few interesting features, "Shadowrun" is merely an average first-person shooter that should be half the price. ...
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Video game review: 'Shadowrun' melds first person shooters and ...
International Herald Tribune - France
AP DALLAS: "Shadowrun" is the first title from Microsoft Corp. that lets gamers on both sides of the systems fence battle each other online. ...
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Give `Shadowrun' a chance - it'll be worth it
Long Beach Press-Telegram - Long Beach,CA,USA
By Redmond Carolipio, Staff writer IF ANYTHING, "Shadowrun" could be seen as an acquired taste. You might like it, you might hate it - but you absolutely ...
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'Shadowrun' walks line of mediocrity
Jackson Clarion Ledger - Jackson,MS,USA
By Marc Saltzman If you listen closely, you might just be able to hear a confused video gamer struggling to find the single-player story mode in Shadowrun, ...
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ShadowRun - PC
gamesdog.co.uk - London,UK
Shadowrun pushes online just that little bit harder. First, there's little point buying it if you can't get online as there's precious little going on off ...
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'Shadowrun': Lots of fun
Boston Herald - United States
All these talky types are always online, and once again they chatted in abundance while I tested "Shadowrun" for Xbox 360. "Shadowrun" itself has been ...
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Thursday, June 14, 2007

Videos of starcraft and old people bowling



Tuesday, June 12, 2007

Some douchebag talks about Warhammer Quests

I know a lot of you are looking forward to this time sink, I am not.


Madden 08 Wii information


You can read the entire article here.

Last year's Madden 07 was best done on the Wii last season. Responsive controls, tight, gameplay and great fun were the trademarks of Madden 07 Wii.

This year it gets even better. Miis on the top of the play selection screen.


IGN Wii: How does the game compare visually to last year's Madden, and will the Wii version specifically be getting a visual bump?

Damian: We put a lot of effort into the Visual and overall presentation this year. From our initial showings of the game people are impressed with the leap the game has made over last year. On the visual side we really tried to push the game's depth of color and richness. Everything from 3D grass to the shiny player helmets pop off the screen, even more so when you're playing in 16:9 with 480p. You'll notice this year that player jerseys and pants have that realistic jersey sheen (reflections) on them that actually adjusts with the camera angle. We didn't stop there, though. Our new in-game presentation includes an overhauled Play Call screen which shares some characteristics of the Next Gen game. Overall I think people will be impressed with what they see when they play the game, especially if you own an HDTV.

One of the things that still blow ass about the wii is that no one really has tried to increase graphical quality in games, they just port. It looks like EA put some effort into this one

Saturday, June 9, 2007

Good games, bad games

Just finished playing Super Mario Sunshine a GameCube title from 2002. There are few great games you can play with a 4 year old watching. This is one of them. Sunshine got good reviews at release and holds up well. The game progresses from easy to difficult. You learn new moves throughout the early parts of the game and have to apply those moves to win battles later in the game. There are different approaches to the levels, so you can play to your strengths. The end of the game is challenging and satisfying.

Rather than review a 5 year old title, I only mention Sunshine to highlight one battle with a centipede creature running around on the beach. You water the flowers to trip the centipede, then have to butt-thwomp the centipede in the right place 3 times to defeat the level. It's not a particularly hard or interesting level. The key is that once you've tripped the centipede, the game provides a large, throbbing arrow showing you where to attack the centipede.

Compare that to Wing Island for the Wii. This wretched dreck fails of its essential purpose -- for exactly the reason why Sunshine succeeds.

The initial Wing Island missions about dropping off supplies are incredibly easy. Finding cows is somewhat more difficult, because at altitude, the cows don't look much different than the other critters. The cows moo if you get close enough, but there's no way to tell which direction the moo is coming from. Very frustrating.

The bombing mission is where this title fails most miserably. The first bombing mission requires you to hit a three legged rock with repeated bomb runs. There's no clear indicator of the precise target point. The rock is big -- do you want to hit the top of the bottom? Even if the target was painted brightly, it would be impossible to know whether you've hit the target. The bombs (unsurprisingly) fall. The plane continues to fly. Looking forward from the plane means you can't see where your bombs land. The game reports how much damage you've caused, but doesn't give any clue as to which bombs hit or missed.

In all, it's like playing pool in the dark on a randomly shaped table. You don't know where the balls are and you don't know what you're aiming for. Occasionally you hear the sound of a ball being pocketed, but that only increases the urge to wrap your cue around Hudson Soft's neck.

Wing Island is a complete waste of a rental.

APF2k8 Trailer

I have to say I am not impressed.



compare it to the madden trailer

Friday, June 8, 2007

APF 2k8 Screens



There are a couple dozen more here.

Super Smash Brothers WII




Sweet you can use any controller you would like. I choose you XBOX 360 wireless controller.

Lots of Demos this week, next up Overlord

Play as an anti-hero in Overlord. Free Demo, 900k. Check it out.

Free Shadowrun Demo (xbl)

I would recommend checking this out if you have an xbox 360 and a live gold membership. Newbcakes and I have been playing it every chance we get. Peeforia will get it too. Lameco Also has it, but he likes to eat sand. I will post a more complete review hopefully later today.

You can read about it here.


New downloadable content for Monster Madness

Newbcakes, your neck will hurt again!

Name: Monster Madness – Battle Field: Zack's House
Price: 200 Points
Availability: Available in all Xbox Live regions
Dash Details: A unique 4-player Capture the Flag level, this house is full of physical weapons and environmental traps to use against the opposing team. One team's base occupies the front porch, the other's is in the backyard, while the close-quarters ensure non-stop action!

Name: Monster Madness – Battle Field: High School
Price: 200 Points
Availability: Available in all Xbox Live regions
Dash Details: Massive 16-player level for Xbox Live & System Link, filled with close-quarters indoor action and epic outdoor vehicular combat! After the sudden Martian invasion, the ruins of L.R. Jenkins High School have turned into an urban warzone. Experience intense confrontations inside & outside the shell-shocked buildings, and in the skies above, to see who can lay claim to the 'Pride of the Kitty Kats'. School's out... forever!