Friday, May 4, 2007

NBA live 08 confirmed for the wii

You can read the entire article here.

Publisher Electronic Arts announced that NBA Live 08 will release on Wii this October, marking the series' first appearance on the console.
I hope this is the first of many. 2ksports should come aboard the wii basketball train also.

Madden Blog: The anti 100 speed view

Over at easports, which still doesn't have an RSS feed, an anti-Hester 100 speed post has surfaced.

And on that note, what about other players from past and present that have proven to be faster then Hester? What does this say for them? If they had politicked for a 100 rating that we’d just give it to them? What about Prime Time, Bethel Johnson, or the NFL anointed ‘Fastest Man’ Justin Miller who actually won a race at the Pro Bowl to be called as such? What about Rashean Mathis? Some may say that Devin Hester is more then just speed, and that he’s elusive speed. Well, then why don’t we just give him 99 speed and 99 agility? Why break the ratings scale, when in fact, we are going overboard on the wrong rating? I don’t have the answers to these questions, but I certainly argued the end result.

Boogie: Stompy's Best

We know now that Stompy is going to get a wii for this game.


from Kotaku

Frankly, I was put-off by the current control scheme. It seemed unusually complex for a game clearly targeted at the Wii's more casual audience. Like SSX Blur, I went into Boogie thinking the game would feature a simpler, more intuitive, possibly remote-only method, only to find myself stumbling through my dance routine. EA Montreal may intend for players to more slowly ramp up, to become more accustomed to the coupled waving, twisting and stick control, but jumping into the game with limited play time made me wish for Brick House to end early every time. Granted, the game is still very early and there's more than enough time for fine-tuning, but there's one more aspect to the controls left to consider.


Ya, it took me forever to get used to SSX Blur's controls. I am sure this will be the same way.


Games: A learning Tool

First round draft pick Amobi Okoye, when starting to play football, didn't have a clue about the rules. He picked up a copy of Madden NFL football, and quickly learned.


While he had the physical abilities, he didn't understand the rules of the game. So what did the coach do? Gave him Madden Football (a very popular video game series from Electronic Arts) and told him to go play. It makes me wonder what commercial-off-the-shelf games we could be using to help our employees understand the rules of the game.


This kid from Nigeria is extremely bright. The progression is astounding; High school at 12, college at 15, first round NFL draft pick at 19.

Just having picked up a Steering Wheel for the 360, I wonder if that will make me a better driver or a better crasher?

Do you guys have any other games where game skill directly correlates to real world skill?