Tuesday, May 1, 2007

Tenchu Z hands on

Gamespot played some Tenchu Z recently and filed a report here.

In practical terms, you'll accomplish all of those objectives by sneaking around and cutting throats a whole lot. This is how Z is closest to all the preceding Tenchu games: You've got the same color-based enemy-proximity indicator, along with a Splinter Cell-style meter indicating your relative visibility, to help you remain hidden from the numerous guards that you'll want to neutralize silently. Performing a stealth kill is as easy as getting behind an enemy and hitting the attack button. Additionally, if more than one enemy is nearby and none of them detect you, you can actually kill all of them in a combo kill if you have the right timing. However, we encountered some preternaturally observant enemies in our build, some of whom could see us in places where it seemed like we'd be safely hidden, so pulling off stealth kills will require a lot of patience and care.


There are two things that turn me off of games. Jumping puzzles and Stealth. I didn't like Splinter Cell at all, cause all you did was sneak around and shoot out lights and start over cause someone saw you. Hate it.

Maybe this game will make stealth games fun again. It has ninjas.

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